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IRAJAS Chapter 67

Life and death game

After this match concluded, the official data panel was released.

It can be seen that Lin Lan stood out alone, delivering the highest output throughout the entire match, a whopping 25,000!

Officially stamped as the “Output Machine” and the “God of Battle”, his staggering 60% output share undoubtedly secured him the MVP for this game.

Surprisingly, JIO’s top lane only managed to produce 6,000 outputs, causing everyone to burst into laughter.

In a lengthy 45-minute match, achieving only 6,000 outputs is comparable to the support Jiang Jin’s output.

This data panel finally unveils the last piece of modesty covering JIO’s top lane.

If we were to attribute the four-game loss to hero selection issues, this 6,000-output performance seems excessively inadequate. After all, the top lane is a crucial position, and one would expect more than this level of output with just casual involvement in skirmishes, right?

Could it be that he couldn’t even touch Lin Lan at all?

The barrage suddenly discovered a key point: [It seems like he really didn’t touch him?]

[It has always been Lin Lan wearing him down, and he can’t even touch anyone.]

[Damn! This is outrageous!]

[Hahaha, my goodness, it’s collapsing dramatically.]

[Isn’t this loss well-deserved? Literally smashed to pieces.]

[JIO’s loss is really not unjust…]

However, JIO’s top laner feels utterly wronged.

In practice matches, Lin Lan has never chosen such a late-game hero, so they naturally assumed that Lin Lan could only play in the early game. They decided collectively to have him pick Shen to withstand pressure, inadvertently providing Lin Lan with the perfect opportunity to farm.

This decision wasn’t made by him alone; the whole team participated. Now, he’s bearing the blame, tarnishing his reputation, all on his own.

It’s just too damn unfair.

“I don’t think this is my fault. Lin Lan switched from AD to the top lane. His play style is really strange, something I’ve never seen before,” he said, visibly distressed about the situation. “And no matter what I say, the jungle won’t come for even a single gank.”

The jungle player felt even more wronged, countering, “Didn’t I come? I ganked three times before level 6, but the jungle was completely taken by Xiao Shengjing. It’s your failure to control the lane that caused the collapse, even dragging me down with it.”

“Do you think I wanted this? Facing him, I can’t win in a direct confrontation. If I try to outfarm him, he just picks a late-game hero. Who can outscale him?”

He wanted to emphasize how difficult it is to play against Lin Lan. But his teammates remained unconvinced, still attributing it to his lack of adaptability to handle Lin Lan, forcefully shifting the blame onto him.

The top laner felt utterly wronged!

In the rest area, all five members of JIO turned into mute spectators.

Even if the blame was placed on the top laner, the game had to continue. They aimed for the championship this time, never really considering DT as a threat. They absolutely couldn’t afford to capsize in troubled waters.

“Could we really end up being chased two to three?”

“Lin Lan’s touch has always been getting better and better, and we knew it during practice matches. I warned you early on that it’s best to finish the match in three games, but each one of you went and handed it to them.”

“I knew we had to end it in three games, so we weren’t intentionally in practice matches… did that ‘thing’ work? We specifically targeted Feifei, but they figured it out in the third game, and Xiao Shengjing was constantly playing on the safe side.”

“That ‘thing’ is the unspoken secret among us, known only to the coaching staff and a few of us. Using such methods helps deal with annoying new teams, allowing us to conserve energy to face stronger opponents.”

Though it may sound unpleasant, it does indeed work.

They easily secured the first two games, but DT responded in the decider.

This isn’t something players at Feifei’s level could perceive, so Xiao Zeng asserted, “Their team must have someone with a lot of experience; otherwise, it’s impossible to see through.”

“Now what? We still haven’t figured out Lin Lan’s champion pool.”

It’s not a champion pool for Lin Lan; it’s a champion sea. While relinquishing priority to teammates, he carefully observes the overall situation and selects the most suitable hero, making him virtually unstoppable.

However, Xiao Zeng’s words echoed, “He’s just a top laner.”

Lifting his head, he had already thought of a countermeasure, “Xiao Shengjing is playing it safe in the mid-lane, right? Let’s go head-to-head in the mid lane, take down the mid-tier turret within 10 minutes, and shut down their development in both top and bottom lanes.”

Everyone knew that the mid-lane is short, making it a crucial control point. Once breached, it would be overwhelmed in terms of vision, making the other two lanes extremely in danger.

As his finger pointed down, sealing off the mid-lane, the decision was made.

Returning to the final match, the commentators on stage asked three times, “Why hasn’t it started yet?” revealing their eagerness to watch the game. The audience shared the same sentiment, even more anxious than the commentators, counting down incessantly. When the 15-minute break was up, they lamented the official delay.

After a 16-minute wait, both sides gradually arrived, preparing their equipment.

“Will JIO reclaim their peak, or will DT launch a desperate counterattack? The final match will decide the winner, the decider, and it’s starting now!”

The music ignited the atmosphere, and everyone present felt the intensity reaching the level of a grand finals. They couldn’t help but become tense, and the viewers in the livestream room surged like it was free, gradually reaching the peak for this match.

As DT won the previous round, they had the side selection privilege and chose to remain on the red side, keeping the last counter-pick.

The champion selection began, with DT starting by picking champions for their bot lane duo, securing a solid combination. Then, it was Feifei’s turn. Coach Zhang chose Ornn for him, perhaps thinking he could play it quite steadily.

Many fans relaxed as soon as they saw Feifei pick Ornn.

Because, truth be told, Ornn doesn’t require much mechanical skill. All he needs to do in team fights is unleash his ultimate, and even if there are mistakes, there’s a high margin for error. It’s perfect for Feifei, especially when his mindset might not be at its best.

And guess what, Feifei’s win rate with Ornn is currently 100%!

Fans happily flooded the barrage with positive comments: [Steady, this one is steady.]

[100% win rate, no exaggeration, no underestimation, can’t lose.]

[Alright, the match is over, DT wins!]

[Hahaha, this is hilarious. Feifei probably didn’t even expect that playing Ornn could win the game.]

But soon, their laughter faded because, despite JIO having already secured their bot lane combination, they last-picked Tristana.

Tristana, the Yordle Gunner.

A nimble little marksman, a genius at turret pushing, and an early-game powerhouse in terms of damage output.

Lin Lan had once used this champion, engaging in aggressive face-to-face combat at level 2, taking down a turret at 10 minutes, pushing the enemy high ground at 15 minutes, and single-handedly dismantling all of the opponent’s defense towers.

While Tristana is a very traditional AD carry, due to her ability to engage in face-to-face combat and deal high burst damage, some have recently used her in the mid-lane position, with the highest appearance rate in the European region.

However, in the LPL, this is the first time!

The barrage was already speculating: [This must be JIO’s well-practiced trump card. There were instances before when someone targeted Xiao Zeng, playing Tristana intensely on a smurf account.]

[Didn’t expect DT to force out the hidden trump card. It feels like our practice was in vain.]

[If we don’t win this one, we might as well pack up and go home.]

[Now, Feifei won’t be able to play.]

[It’s over, it’s over. DT fans celebrated too early.]

Tristana not only excels at turret pushing but also serves as a traditional AD carry, specifically designed to deal with tanky opponents. Feifei’s Ornn simply can’t hold the lane against her!

For DT fans, this is devastating news!

At this moment, DT faces two difficult choices: either collapse in the mid lane until the bitter end, collapsing so hard even one’s own mother can’t bear to watch, or let Lin Lan play Ornn while Feifei picks a utility champion to survive in the lane. However, this would mean DT lacks a damage dealer.

Both options are a dead end for DT, one to be executed immediately, the other to be executed after the fall. In the end, they can’t escape the word “defeat”, with no discernible difference!

The commentators couldn’t help but marvel at JIO’s tactics, “JIO truly deserves to have the top tacticians in the LPL league. They managed to decide on the best solution in the shortest time, once again suppressing DT! I can’t even imagine how DT can turn the tables tactically. They’ve fallen into JIO’s trap with no way to escape.”

DT fans were in a state of mourning: [It’s over, I celebrated too early.]

[Is there really no way to win? Why is JIO’s tactics so strong…]

[We’ve come this far, and suddenly we’re told we can’t win. I feel so miserable. Who can understand?]

[I shouldn’t have tuned into the live stream. It’s a brutal reality…]

Coach Zhang, wiping his sweat with a handkerchief in front of the camera, looked distressed. The team members were engaged in intense discussions, speaking non-stop.

As time ticked away, giving DT the final ultimatum, the referee continuously reminded them through their headsets. If they didn’t pick a champion by the end of the countdown, it would be considered an automatic forfeit.

At the last moment of the countdown, DT finally locked in their last champion.

Tidal Trickster – Fizz, commonly known as the Little Fishman.

This is a mid-lane mage with terrifying burst damage, easily ranking among the top three in terms of burst potential!

Before the rework, Fizz had high damage but was challenging to play. It was typically brought out by skilled players to dominate lower-tier games, as it struggled against opponents of similar skill levels and was rarely seen in professional matches.

After the rework, Fizz’s combo time was shortened, making assassinations smoother. He transformed into a nightmare for squishy champions, and his presence in competitive matches increased significantly.

The commentators speculated, “Choosing Fizz seems to be a clear counter to the mid-lane Tristana. This forces Ornn to go to the top lane, proving that DT has indeed taught JIO a lesson.”

The problem is; if Lin Lan plays Ornn, who will be the damage dealer? Even if Feifei plays Fizz, he’s not the type to burst down squishy opponents.

Fans wailed in despair, foreseeing DT’s tragic fate. However, on the large screen, players began swapping champions, and the Little Fish ultimately returned to Lin Lan’s hands.

“Hmm?” The commentator sensed something unusual. “No changes in mid and top? Is Kiner going to play top-lane Fizz?”

As the countdown neared its end, there were still no signs of either side swapping champions, confirming that Lin Lan indeed intended to play Fizz.

The commentator suddenly recalled a strategy from the European region, “I heard that top-lane Fizz is quite popular in casual games in Europe—a semi-tank Fizz. Kichen has played it, and he executed the zoning aspect exceptionally well.”

Fans’ hopes were rekindled. It seemed that as long as Lin Lan picked a damage dealer, there would be a chance!

Seeing Lin Lan lock in Fizz, Xiao Zeng realized he was being targeted. He immediately told the jungler, “Make sure to secure vision on the top lane for me.”

The jungler responded, “No problem.” Years of professional experience told him: DT was in their death throes.

Everyone quickly took their positions, eagerly awaiting the match.

They aimed to reclaim what they lost in the previous two rounds, all in this game!

Xiao Zeng was already strategizing how Feifei could die more tragically. While lost in his thoughts, a small figure holding a trident hopped and skipped into his view, leaving him stunned.

“Is Fizz not going top lane?” The commentator was astonished. “If he doesn’t go back, he’ll miss the lane! Oh, why did Ornn go top lane? My goodness! They actually swapped lanes in mid and top!”

The audience erupted in a chorus of gasps, witnessing something so wild after years of watching matches, and it was in a deciding game!

While swapping lanes between mid and top is a common move in casual games, providing a more comfortable environment for the duo lane, it was the first time such a strategy was employed in a professional match!

Although both lanes are solo lanes and may seem similar, the differences are enormous.

Firstly, the top lane is longer, putting a greater emphasis on wave control. New players often struggle in this position and end up paying a hefty learning fee, as minion waves can easily be controlled. On the other hand, the mid-lane is shorter, allowing for a quick recovery even if at a temporary disadvantage, especially with the jungler ready to assist, minimizing the impact.

Secondly, the top lane is a safer position as long as proper vision is maintained in the river below. Meanwhile, the mid-lane requires vigilance from all directions—opposing junglers, top laners, supports, and even the AD carry could potentially make plays against the mid-laner.

Thirdly, in terms of supporting teammates, top laners usually take Teleport, requiring them to constantly monitor their teammates’ situations and make split-second decisions, testing the players’ instantaneous judgment. In contrast, mid-lane support involves walking over, allowing time for strategic thinking during the approach.

Lastly, in team fights, top laners simply need to split push and be ready to Teleport for support, typically serving as a tank in the frontline, with less emphasis on mechanical execution. On the other hand, mid-laners carry the heavy responsibility of bursting down opponents; one misstep could result in a devastating blow.

The differences in these four points may not be obvious in casual games, but once in a professional match, every detail can impact the overall rhythm. Therefore, almost no one dares to swap lanes between mid and top in a game because it’s simply too challenging to adapt to!

Even the young commentators on stage, up to this point, had never encountered such a situation. They didn’t know how to commentate, and for a while, they couldn’t determine if DT had violated any rules, anxiously awaiting instructions from the production team.

The barrage was in chaos: [Isn’t this a violation? The positions aren’t right, are they?]

[Damn, is this a violation? Can you swap lanes like this in a match?]

[Sitting in the top lane and playing mid lane, isn’t this a violation? Don’t they need to inform the opponents in advance?]

[You can swap lanes in top and bot, why not mid?]

[It’s definitely not a violation; there’s no rule saying you have to play in the position you’re sitting. In Europe, there was even a double jungle strategy where the new jungler sat in the support position, and no one said he couldn’t bring Smite.]

[Informing the opponents in advance? This is tactics, brother. Does your team inform opponents about your tactics in advance?]

[Swapping lanes is a tactic, do you understand, Cloud players?]

After the argument, the commentators, having received clear instructions, explained: “Swapping lanes is a tactic, and there’s no violation. Riot Games itself encourages more diverse gameplay and has been developing in that direction. So, DT’s lane swap is perfectly fine. But it really caught us off guard just now; this lane swap is quite bold.”

If the official stance says it’s okay, then it’s definitely okay.

The audience refocused on the game. All previous predictions were overturned at this moment. Despite being a seemingly small lane swap, it could directly alter the course of the battle.

In the mid-lane, Xiao Zeng originally held a significant advantage. To further expand that advantage, he even took Ignite as a summoner spell. However, the opponent switched from Ornn to Fizz—a mid-lane assassin who could take him down in less than 2 seconds. When he saw it happen, he almost felt dizzy.

As for the top lane, in an attempt to prevent Lin Lan from gaining an advantage, he chose a very durable champion. However, Lin Lan switched to a squishy champion in the top lane, and together they messed things up, leaving the opponent utterly bewildered.

Clearly, with the same set of ten heroes, DT managed to reverse the disadvantageous draft phase with just one roster change.

The commentator exclaimed, “At first, I thought JIO was so young, being tricked by a new team. Then I thought DT was so young, figuring it out so quickly. Now, I feel so young—I’ve been slapped in the face all night. My face hurts so much right now.”

After his statement, laughter echoed from the audience. Truth be told, the viewers shared the same sentiment—the commentator was truly their mouthpiece!

But let’s be honest, is there really no guiding hand behind DT?

Aside from playing well, their decision-making is incredibly smart!

On the other side, Qi Mo continued watching the match. Initially, he thought DT would be taken down in three games, but they managed to drag it to the last game, making the situation unpredictable.

He also wondered, who is the mastermind guiding DT behind the scenes?

Qi Mo slowly moved forward, his gaze fixed on the screen with deep concentration. It had been a long time since he felt such a strong sense of competitiveness.

The clash between the two teams was now inevitable.

Xiao Zeng could only grit his teeth and push forward.

Lin Lan first learned E1(Fizz)Playful/Trickster: Fizz hops on his trident toward the cursor, becoming briefly untargetable.

Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 80/130/180/230/280 (+90% bonus Ability Power) magic damage to nearby enemies.

If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.
and didn’t rush to last-hit minions. When the minions were about to die, he jumped in, quickly taking down three frontline minions and safely retreating.

Fizz has a powerful passive skill called Nimble Fighter, allowing him to ignore collision with units while moving. In other words, he wouldn’t be obstructed by minions while positioning himself!

Lin Lan returned in a straight line, and the little cannon struggled to land an auto-attack on him.

His passive not only ignored minion collision but also reduced damage by 4 points. Though it might seem small, it was quite significant in the early game. Lin Lan virtually took no damage, safely returning to his original position. Meanwhile, the little cannon, in his haste, advanced forward, pulling the aggro of the minions, and ended up consuming half of his health.

A long-range champion being outtraded by a short-range one in the early game seemed a bit embarrassing.

The barrage of comments didn’t hold back on the mockery: [Getting out-traded by a short-range champ with a long-range champ? Suddenly, JIO’s top lane doesn’t seem that bad.]

[Is it possible that Lin Lan is just too strong?]

[I feel sorry for JIO’s top lane; finally, they’re free from this.]

[Hahaha, this is hilarious! The mid-laner is getting a taste of it.]

Xiao Zeng was seething with hatred, grinding his teeth. After playing against Feifei for four games, suddenly encountering such a detail-oriented opponent threw off his muscle memory completely.

He clenched the mouse tightly, intensely watching Lin Lan’s every move, but he couldn’t seem to figure him out.

Every time he thought Lin Lan was going for a minion, he’d unexpectedly jump in and sit on his face. Every time he anticipated an attack, Lin Lan would simply make a feint, actually intending to last-hit a minion.

Xiao Zeng was breaking a cold sweat on his forehead. He had never experienced this level of oppression. Despite giving his all and playing at his best, he was constantly outplayed by Lin Lan.

This feeling was like…

Facing a towering mountain that had to be climbed. He didn’t know how high the mountain was; all he knew was that he couldn’t see its peak.

He exerted every ounce of his strength to climb, reaching exhaustion, only to find more endless clouds above when he looked up.

Lin Lan exerted exactly this kind of pressure on him.

Xiao Zeng was breathless under the pressure.

The little fishman in front of him hopped around, seemingly playing effortlessly. Suddenly, with an E2(Fizz)Playful/Trickster: Fizz hops on his trident toward the cursor, becoming briefly untargetable.

Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 80/130/180/230/280 (+90% bonus Ability Power) magic damage to nearby enemies.

If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.
ability, it leveled up to level 3 in an instant. Using a hand speed that Xiao Zeng couldn’t comprehend, in just fractions of a second, Lin Lan brought him down to low health.

Xiao Zeng quickly pressed the flash button, only to realize that Lin Lan didn’t even take Ignite. How on earth did he achieve this?

Without even using Ignite, he could bring Xiao Zeng down to low health?

At this moment, Xiao Zeng’s mentality collapsed. With just this encounter, he realized how terrifying Lin Lan’s skills were. If he didn’t have Flash in the next exchange, and Lin Lan had Ignite, there was almost a 100% chance that Lin Lan could kill him.

Even lurking under the tower wouldn’t help, because the little fishman wasn’t afraid of diving towers!

Moreover, the opponent was about to reach level 6…

Unlike the top lane, the mid lane doesn’t have the luxury of bouncing back after dying in a wave with the help of the jungle.

The mid-lane is shorter, and dying once means losing two waves of minions, repeatedly getting whittled down, and constantly being suppressed. Even if the jungle comes to help, there’s a high chance of a one-for-one trade.

As Xiao Zeng thought about this, a chill ran down his spine. Suddenly, he suggested, “Let’s swap lanes with the top lane.”


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  • 1
    (Fizz)Playful/Trickster: Fizz hops on his trident toward the cursor, becoming briefly untargetable.

    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 80/130/180/230/280 (+90% bonus Ability Power) magic damage to nearby enemies.

    If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.
  • 2
    (Fizz)Playful/Trickster: Fizz hops on his trident toward the cursor, becoming briefly untargetable.

    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 80/130/180/230/280 (+90% bonus Ability Power) magic damage to nearby enemies.

    If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.

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